Basic idea
- Stand near a usable door.
- Start the barricade interaction when the Killer is pressuring the room.
- Use the time window to let teammates finish objectives, reposition, or reset.
Door pressure
Barricading is a time-trade mechanic. You spend door durability and position to make the Killer work harder for the next hit.
Buys time when the team is already doing something valuable nearby.
Locks you into a losing position while nobody else converts the delay into progress.
Current door durability, mobile input, and per-map door value still need screenshot verification.