Basic idea

  • Stand near a usable door.
  • Start the barricade interaction when the Killer is pressuring the room.
  • Use the time window to let teammates finish objectives, reposition, or reset.

Known inputs

PCF
XboxX
PlayStationSquare
MobileNeeds screenshot

Good barricade

Buys time when the team is already doing something valuable nearby.

Bad barricade

Locks you into a losing position while nobody else converts the delay into progress.

Needs testing

Current door durability, mobile input, and per-map door value still need screenshot verification.