Survivor basics

Survivor rounds are won by converting time into objective progress. Hiding can keep you alive for a moment, but it does not move the timer, repair the map, or help teammates recover from pressure.

  • Complete objectives instead of hiding for the full round.
  • Use doors, rooms, corners, and class abilities to buy time.
  • Spread pressure so the Killer cannot snowball one crowded objective.
  • Rescue only when the map state gives you a real opening.

Killer basics

Killer play is about pressure and routing. A long chase can feel good, but it can also give the rest of the Survivor team a free objective window if you do not interrupt the map.

  • Find the easiest Survivor to break first.
  • Interrupt objective progress and force bad rotations.
  • Use each Killer's identity: traps, mode swaps, disguise, or pressure.
  • Do not chase one target so long that the rest of the map becomes free.

First Survivor round

  1. Pick Customer if you are still learning where objectives and exits usually pull the team.
  2. Find the nearest objective, then look for the two safest routes away from it.
  3. When the Killer arrives, do not run in a straight line forever. Break sight, use a door, and rotate back toward useful work.
  4. If a teammate is chased, use the opening to progress another objective instead of following the chase.

First Killer round

  1. Patrol the objectives that are most likely to finish first.
  2. Hit or scare Survivors off progress, then decide whether the chase is actually worth continuing.
  3. Use your Killer's identity: traps should punish shortcuts, mode swaps should change timing, and disguise pressure should break trust.
  4. Return to objectives before the whole team gets a quiet reset.

Common beginner mistakes

As Survivor

  • Saving every ability until it is too late to matter.
  • Stacking the whole team in one room and giving the Killer a clean collapse.
  • Rescuing because someone is down, not because the route is actually safe.
  • Forgetting that a short delay is only valuable if someone turns it into objective progress.

As Killer

  • Chasing one slippery Survivor while the rest of the team works for free.
  • Using abilities as soon as they are available instead of when they change the route.
  • Ignoring sound, doors, and objective pressure because one target is visible.
  • Letting Survivors reset after every hit instead of forcing a bad rotation.

Objectives

Batteries and generators create the core round pressure. Learn them before chasing advanced tech.

Open objective guide

Barricading

Doors are not decoration. Barricading can trade door durability and position for team time.

Learn barricading

Role choice

Customer is safest for learning; Fighter and Security Guard ask for more timing and map awareness.

Compare Survivors

Best next pages

After the basics, read the objective guide first, then compare Survivor classes. Killer and map pages make more sense once you know what the round is asking both sides to fight over.