Basic idea

A barricade is strongest when it protects something meaningful: a teammate finishing progress, a Medic getting a heal, a battery carrier turning a corner, or a team reset after a bad chase.

  • Stand near a usable door.
  • Start the barricade interaction when the Killer is pressuring the room.
  • Use the time window to let teammates finish objectives, reposition, or reset.

Known inputs

PCF
XboxX
PlayStationSquare
MobileNeeds screenshot

When to barricade

  • When the Killer is close enough that the door delay changes the chase.
  • When teammates are already converting that delay into objective progress.
  • When the door gives you a second route instead of trapping you in a dead end.
  • When a support class needs a short window to heal, call information, or reposition.

When to skip it

  • When the Killer is too far away and you are wasting time that could be spent on objectives.
  • When the door only traps you in the same room with no useful exit.
  • When no teammate can benefit from the delay.
  • When the Killer has already forced you into a route where running is cleaner than interacting.

Good barricade

Buys time when the team is already doing something valuable nearby. A good barricade changes the Killer's route and gives Survivors a clear next move.

Bad barricade

Locks you into a losing position while nobody else converts the delay into progress. If the door does not create time or space, it is just another place to get caught.

Needs testing

Current door durability, mobile input, and per-map door value still need screenshot verification.

Common barricading mistakes

Too early

Barricading too early can waste the interaction before the Killer has committed. If nobody is in danger and no objective is being protected, the team may be better off using the time to progress.

Too late

Barricading too late can lock you into an animation or position when you should already be leaving. If the Killer has a clean angle, movement may be safer than forcing the door.

Team use

Barricading works best with communication. Call the door, call the route, and tell teammates whether the delay is for an objective finish, a heal, a rescue, or a clean rotation.