How to handle batteries
Batteries create route pressure because the carrier has to think about movement, distance, and chase risk.
The carrier should not be the only player paying attention; teammates can clear doors, call Killer movement,
or pull pressure away from the delivery route.
- Before carrying, look for the nearest corner, door, or room transition.
- Do not carry straight through the most obvious Killer path if another route is available.
- If the Killer commits to you, drop the idea of a perfect route and focus on wasting useful time.
How to handle generators
Generators reward calm timing. If the team panics as soon as the Killer appears, progress stalls. If the team
ignores danger for too long, the Killer gets a clean hit or a forced reset. Treat generators as shared pressure
points, not solo stations.
- Start progress when someone else has eyes on likely Killer routes.
- Leave early enough to keep a usable escape route.
- Return quickly when the Killer rotates away or wastes time in another chase.