How to use map notes

  • Learn where objectives pull the team before memorizing every corner.
  • Use doors and room transitions to buy time when the Killer controls a direct path.
  • Call out battery and generator pressure early so the team does not all rotate into the same danger.

Round map

Pizzeria

A tight indoor map where doors, rooms, power, and corner pressure matter more than long open chases.

Route focus

Door timingSecurity room pressureGenerator control

Still checking

Current safe routes, objective spawns, and repaired exploit spots.

Round map

The Forest

A darker, more open-feeling route map where line-of-sight and sound matter for both sides.

Route focus

Route readingBattery movementStealth checks

Still checking

Exit locations, battery spawns, and best Survivor loops.

Round map

Warehouse

A structure-heavy map where object placement can make chases feel segmented and punishing.

Route focus

PathingObjective splitCorner control

Still checking

Generator count, battery routes, and strongest Killer patrol paths.

Hub / non-round area

Lobby

Listed by community pages as a map-like area, but it should stay separate from round strategy pages until verified.

Route focus

NavigationClass selectionSocial area

Still checking

Whether it should be indexed as a gameplay map or only as lobby information.