Role read

Medic turns small survival windows into longer rounds. The class is strongest when it heals after danger breaks, not while the Killer still has a clean angle.

HealSelf Heal

Stats

Price800 Scraps
HealthNeeds verification
SpeedNeeds verification
RunNeeds verification
StaminaNeeds verification

Round plan

  • Stay near the team without stacking directly on top of them.
  • Heal after a chase turns a corner, a door buys time, or the Killer swaps targets.
  • Use Self Heal to stay available instead of forcing another teammate to rescue the support class.

Ability use

  • Heal is team tempo. Use it when the target can actually return to objectives after the channel.
  • Self Heal keeps you in the round, but using it too late can still cost the team a support player.

Common mistakes

  • Do not heal in the Killer's direct path.
  • Do not follow one teammate so closely that both of you get trapped in the same room.
  • Do not ignore objectives; healing is valuable because it creates more objective time.

Team play

Medic is best behind a player who can stall or control space. Let Fighter or Security Guard create the opening, then turn that opening into health and tempo.

Role priority

  • Keep damaged teammates in the round without standing in the Killer's route.
  • Heal after pressure breaks, then return to objective work.
  • Use Self Heal early enough to stay available as support.

Best against

  • Rounds with repeated chip damage or messy chase resets.
  • Teams that can regroup safely after a door, stun, or camera call.
  • Objective-heavy rounds where extra health creates more uptime.

Weak when

  • The team scatters so far that heals never happen safely.
  • You tunnel vision on healing and forget objective pressure.
  • The Killer controls the room before your heal can finish.

Original notes

Current cooldowns and heal values still need in-game confirmation.